Brand work – Bag of Dreams

For the indie title Bag of Dreams (a roguelike deck-builder) I was brought on to work with the game’s multimedia marketing and audio presence. I recorded and processed voiceover work in studio at Newton Park, ensuring a professional and distinct vocal identity for the project. Beyond the audio suite, I edited a variety of promotional media and social ads designed to capture the fast-paced nature of the gameplay. The campaign was anchored by specialized promotional content I cut for the live speedrunning community at the European Speedrunner Assembly (ESA) Winter 2026 in Malmö, Sweden, ensuring the game made a striking impression both online and on the convention floor.

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